using UnityEngine;

public class PlatformObjectEnabler : MonoBehaviour
{
	public GameObject[] iOSObjects;

	public GameObject[] androidObjects;

	private void Awake()
	{
		GameObject[] array = iOSObjects;
		foreach (GameObject gameObject in array)
		{
			gameObject.SetActive(value: false);
		}
		GameObject[] array2 = androidObjects;
		foreach (GameObject gameObject2 in array2)
		{
			gameObject2.SetActive(value: true);
		}
	}
}
